/* ============================================================
   QUILL & COMPASS — THE CAST'S DRAWING CONTRACT
   The two classes every woodcut symbol in cast.js is authored against.

   A cast symbol is one flat silhouette filled with currentColor. Detail inside it —
   a lute's sound hole and tuning pegs, a skull's eye sockets, a castle's gate arch,
   the spots on a toadstool — is KNOCKED OUT with class="cut", and anything that must
   read as a hole rather than a highlight uses class="deep".

   This file exists because those two rules lived in map.css, which only map.html
   loads. realms.html uses the same cast and never loaded them, so every cut detail
   in every symbol on that page filled with currentColor — i.e. vanished into the
   shape it was supposed to be cut out of. Any page that renders window.QCCast art
   must load this.
   ============================================================ */
.cut{fill:var(--paper-100)}
.deep{fill:var(--ink-900,#1c130a)}
