One app instead of four
Characters, parties, tactical maps, combat tracking and lore in a single place. Your prep lives where your session runs, so nothing gets lost in the gaps between tabs — and neither do you, mid-ambush.
For Game Masters
Characters, maps, combat and lore in one candlelit, local-first app — with a quiet archivist that never forgets an NPC, a clue, or the promise you made the party in session three.
GMs run it on the desktop app; players join your live game free from any phone or browser — no download. They see the battle map, fog of war, their character, and roll in real time.
Most campaign management is four apps taped together: notes in Obsidian, sheets in D&D Beyond, maps in Roll20, everything else in a Notion nobody opens twice. Quill & Compass is the one-roof version — and it takes its own minutes while you play.
Characters, parties, tactical maps, combat tracking and lore in a single place. Your prep lives where your session runs, so nothing gets lost in the gaps between tabs — and neither do you, mid-ambush.
A quiet archivist keeps every note, NPC and half-forgotten promise, then hands it back the moment you need it. It doesn’t write your story or invent your world; it just refuses to let you forget the one you already built.
This isn’t a filing cabinet you leave behind on game night. The same app runs the session — battle map, fog of war, initiative — with your players joined from their phones and browsers, free.
Run 2014, run 2024, run the homebrew heap you swore you’d clean up someday. Edition isolation keeps each campaign on the rules it started with — no silent updates rewriting a two-year arc.
The campaign lives on your device and exports in full, anytime. No subscription toll, no server between you and your own notes, no platform sunsetting the thing your table depends on.
Names, NPCs, taverns and loot — conjured in your browser right now, no login, no card. Try the Workshop and see how the app treats an awkward silence.
In Quill & Compass, AI only deletes the drudgery — the tracking, the bookkeeping, the prep admin. It never writes your story, never rolls a die, never runs your game. And the art? Maps, tokens and every illustration stay human-made. That line doesn’t move.
Everything the campaign touches: characters and parties, tactical maps with fog of war, combat tracking, and the lore — NPCs, clues, quests, session notes — in one place. The usual answer is four apps taped together: Obsidian for notes, D&D Beyond for sheets, Roll20 for maps, Notion for everything else. Quill & Compass is the one-roof version, and it remembers the campaign for you as you play.
The whole campaign, across every session. A quiet archivist keeps every note, NPC and half-forgotten promise, and hands it back the moment you need it. When a player suddenly cares deeply about the tavern owner you named eleven sessions ago, the answer is one tap away — not buried in a Notion graveyard.
The whole table plays. The GM runs the desktop app; players join the live game free from any phone or browser — no download. They see the battle map with fog of war, their own character sheet, and roll in real time. One app for the GM, zero apps for everyone else.
Never. The archivist is a librarian, not a ghostwriter: it remembers and organises what already happened at your table — your notes, your NPCs, your worldbuilding. AI in Quill & Compass only does the chores (tracking, bookkeeping, prep admin); it never invents plot, never rolls a die, never runs the game, and we refuse to use AI for art.
We’re not live yet — we’re sharpening the blade. Leave a raven’s address and you’ll be first through the door, with founder’s pricing and a say in what we build. No spam. No party wipes. Just one email when it matters.