Quill & Compass

Moving out of D&D Beyond?

Import your D&D Beyond characters. Export everything, anytime.

Bring the whole party across in minutes — sheets, stats and story — into one local-first app that treats the campaign as yours. And if you ever want to leave, everything walks out the door with you. No hostage data. No exit fee.

GMs run it on the desktop app; players join your live game free from any phone or browser — no download. They see the battle map, fog of war, their character, and roll in real time.

Moving day, without the dread

Nobody leaves a character behind. The move is three steps, and none of them is “retype your ranger’s entire inventory while questioning your life choices.”

  1. Export from D&D Beyond

    Grab your character from D&D Beyond the way you always could. It’s your character, after all — it just lives somewhere with better lighting now.

  2. Import into Quill & Compass

    Hand it over and it arrives playable — stats, gear and story where they belong, not scattered across an evening of data entry. Do the whole party in one sitting.

  3. Play — and keep the door open

    Run the campaign local-first, on your machine. Everything you build here stays exportable, always — the door out is exactly as wide as the door in.

Why GMs pack the van

Your 2014 rules stay 2014

Edition isolation means the campaign you started two years ago keeps the rules it started with. No silent updates, no 2024 content bleeding into an arc the party has already memorised. For many of us, this is the whole reason the van got booked.

Export everything, anytime

Characters, notes, maps, lore — the lot, whenever you want it, in files you can actually use. No hostage data, no “contact support to leave.” We’d rather you stay because it’s good than because leaving hurts.

Local-first, subscription-free

Your campaign lives on your device, not on someone else’s roadmap or pricing page. No annual toll, no server between you and your own notes, no platform quietly sunsetting the thing your table depends on.

The party comes too

Nobody re-buys anything. You run the desktop app; your players join free from whatever they own — phone, tablet, laptop, browser. Their sheets, the live map and their dice, right where the game is.

AI does the chores, humans do the magic — and we refuse to use AI for art.

In Quill & Compass, AI only deletes the drudgery — the tracking, the bookkeeping, the prep admin. It never writes your story, never rolls a die, never runs your game. And the art? Maps, tokens and every illustration stay human-made. That line doesn’t move.

Questions a careful mover might ask

Can I import my D&D Beyond characters into Quill & Compass?

Yes — that’s the front door. Export a character from D&D Beyond, hand it to Quill & Compass, and it arrives as a playable sheet: stats, gear and story in their right places. Minutes, not an evening of retyping — the whole party can move across before session zero of the new arc.

Can I export my data if I change my mind?

Everything, anytime. Characters, notes, maps, lore — your campaign walks out the door with you whenever you say so, no strings attached. We’d rather you stay because the app is good than because leaving hurts. Your data is yours; we just keep the candles lit around it.

Will 2024 rules overwrite my 2014 campaign here?

No. Quill & Compass uses edition isolation: a campaign started on 2014 rules stays on 2014 rules, full stop. New editions never bleed into an in-progress game — which, for a lot of GMs, is the exact reason the moving van got booked in the first place.

Do my players need to buy anything to join?

No. You run Quill & Compass on the desktop app; your players join your live game free from any phone or browser — no download, no account gymnastics. They see the battle map, fog of war, and their character, and roll in real time.

Be first through the door

We’re not live yet — we’re sharpening the blade. Leave a raven’s address and you’ll be first in when the moving van arrives, with founder’s pricing and a say in what we build. No spam. No party wipes. Just one email when it matters.

Free for the first 200. Founders keep it, forever. £29 after.

One address, one purpose. We won’t sell it, leak it, or feed it to an owlbear. Unsubscribe anytime.