Paint the darkness, reveal it step by step, and let the map keep your secrets until the worst possible moment. Fog of war isn’t a module or an upsell here — it’s load-bearing.
GMs run it on the desktop app; players join your live game free from any phone or browser — no download. They see the battle map, fog of war, their character, and roll in real time.
Darkness, done properly
A dungeon isn’t scary if the party can see all of it. Good fog of war is what turns a floor plan into a held breath — and it only works when the shadows follow the actual rules of dark places.
Fog that follows the fiction
Dark environments, darkvision, torches and lantern light — vision honours what each creature can actually see. The dwarf reads the tunnel; the human huddles in the torch radius; the map tells each of them the truth and nothing more.
Revealed on your word
You paint the fog, you lift it — corridor by corridor, or all at once when the trap springs. The ambush lands the instant you call it, not after everyone has already seen the goblins loitering behind the curtain.
Every player sees it live
Reveal a room and it opens on every player’s screen at once — phone, tablet or browser, wherever they joined from. The party watches the dungeon unfold together, which is when fog stops being a feature and becomes atmosphere.
No lag on the dramatic pause
The map runs local-first on your machine, so the reveal lands when you say it — not after a spinner has murdered the tension. The only thing that should stall at your table is the rogue deciding whether to open the door.
AI does the chores, humans do the magic — and we refuse to use AI for art.
In Quill & Compass, AI only deletes the drudgery — the tracking, the bookkeeping, the prep admin. It never writes your story, never rolls a die, never runs your game. And the art? Maps, tokens and every illustration stay human-made. That line doesn’t move.
Questions from the edge of the torchlight
Does Quill & Compass have fog of war?
Yes — built in, not bolted on. Fog of war ships as part of the tactical map in Quill & Compass: the GM paints and reveals, the map keeps your secrets, and no module, plugin or extra purchase is involved. It’s one of the load-bearing walls of the app, alongside combat tracking and the campaign journal.
Does the fog of war respect darkvision and light sources?
Yes. Vision in Quill & Compass understands dark environments, darkvision, and light sources — a dwarf sees the tunnel, the human sees the torch radius, and the map tells each of them the truth. Fog isn’t just a grey blanket you erase; it follows the fiction of who can see what.
Can players watch the fog update live?
Yes. When the GM reveals a corridor, it appears on every player’s screen in real time — phone, tablet or browser, wherever they joined from. The party watches the dungeon open up step by step, together, which is precisely when fog of war stops being a feature and starts being atmosphere.
Do players have to download anything to see the map?
No. The GM runs the desktop app; players join the live game free from any phone or browser — no download, no account gymnastics. They see the battle map with fog of war, their own character, and their dice, live.
Pull up a chair at the Founding Table
We’re not live yet — we’re sharpening the blade. Leave a raven’s address and you’ll be first through the door, with founder’s pricing and a say in what we build. No spam. No party wipes. Just one email when it matters.